This is a story of a struggle against nature. It is one that involves you, me, and the vast meteorological forces beyond our comprehension, or control. It is the story of one journalist’s mother, who must get to the grocer before all the good Christmas turkeys are taken, and in particular one journalist, who finds himself too apathetic, or too comfortable, to get off his chair, put on coat, and go outside. It is a story of chaos versus order, of stagnation versus progress, of a snowed-in driveway versus a clear one.
Overwatch is a good game. A mixture of Team Fortress 2, Street Fighter, DOTA, with a bit of Call of Duty that hits an atmospheric sweet spot. It’s backed by a triple-A developer with a long term plan, and an adoring community that has latched on and not let go. The Overwatch community has grown by leaps and bounds, and still has new peaks to come. But I have a few niggling doubts about its form and presentation. Overwatch is great to play now, but internal structural issues could hollow out the player base over the next few years. What factors keep a FPS title going beyond its expiration date, like Team Fortress 2, or falling into obscurity after a bright but brief flicker, like Titanfall or Battleborn? Here’s some things to consider in whether Overwatch will be worth coming back to down the line.
A team of amateur ghostbusters armed with unlicensed neutrino wands and proton packs
UTICA, N.Y. (AP) — A no-knock raid in upstate New York over the weekend is sparking outrage and demands from protesters for increased regulation of so-called ghostbuster groups.
“We didn’t even call,” says Audrey Hoprey, a mother of two living in Utica. “They just barged in and zapped grandma.”
Hoprey’s story echoes what is being described as a wave of aggressive, militarized ghostbusting vigilantes sweeping the country.
“They were in black, masks on with proton packs lit up, yelling for us to get on the ground.”
She says her pleas for the return of her grandmother’s incorporeal form have fallen on deaf ears and insists she never reported, nor minded her haunting.
“We’d get spooked from time to time but she never meant to hurt nobody.”
First update in a while but things have been busy over the past few months. I’m wrapping up my year at kings and just finished a month-long intership with the National Post in Toronto. I had the amazing opportunity to work under Rob Roberts, Senior Producer, and Joe Hood, World Editor, on a number of stories and projects that I’m really proud. I’ll be using all I learned to better my blog here and do more in-depth reporting going forward. I currently have a few other projects on the go that will see the light of day in the coming months, and will be working freelance for a bit, so expect more articles here.
For now, here’s some of my work that appeared in NatPo over the past month.
and I don’t mean the books
Consider our media landscape as tides under pale moonlight, ebbing and flowing between trends that capture our collective imagination. The early 2000s were dominated by fantasy heavyweights like Lord of the Rings, Harry Potter, and the Chronicles of Narnia, the success of each paving the way for more injections of that unbound genre. Producers looking for the next big thing paid attention, and this wave soon washed over our televisions, producing shows like Merlin, Camelot, Legend of the Seeker, Spartacus, and the marginally successful Game of Thrones.
But now that tide is changing again, swinging back towards another genre commonly left to high school library shelves. The last year in cinema has been dominated by science fiction- The Last Days on Mars, Europa Report, Prometheus, Ender’s Game, Elysium, Star Trek, Guardians of the Galaxy, Gravity, and recently Interstellar, are all part of a rising tide in space opera appreciation.
And in 2015, television will be catching up.