What Sets Papers, Please Apart

It’s safe to say that the gaming industry is currently enjoying a sort of renaissance when it comes to indie games. Not since the flash minigames and mods of the early 21st century has there ever been such an avalanche of new and innovating game forms, unbound by the common publishing hesitations of marketing or returning a profit. Thanks in large part to crowdsourcing platforms like Steam’s Greenlight, Good Ol GamesIndieGoGo, and Kickstarter, individual or small teams of developers can find an audience for their work and be elevated to the same digital store front shelves occupied by triple-A titles like Call of Duty or GTA. There are thousands of games that come and go through these services, some innovative and many derivative, but every so often one will shine through the rest and get the attention it dearly deserves. Lucas Pope‘s Papers, Please is one of those games, and it’s one of the most unique to come along in a while.

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