Steal This Idea: SimSprawl

sprawl

By now everyone has come to accept that EA’s remix of the old SimCity franchise, titled SIMCITY, is a complete disaster. It was almost certainly the final nail in John Riccitiello’s career. From lies to just baffling game mechanics, the throbbing, pulsating slime creature that was rolled out on release date should simply be forgotten by this point, scrubbed out of history like some ex-lackey in a Soviet photo (Societies? Who?). But the hole in each of us which SIMCITY sought to fill still remains, and there is little on the market to fill it. There are many pretenders to the throne; CitiesXL, Anno 2070, Tropico 4, Stronghold, and the upcoming Banishedbut few offer the same quality of mayoral management, the bar set floating at skyscraper heights. No, only the Sim series can restore the dignity and honor of the city-building genre it itself has dashed. We need to jump start the series, send some real live current coursing through its dead bones, and do to SimCity what Alpha Centauri did to Civilization– take it to the next level, show us some place new, and pump up the self-awareness, all fit into a package indiscernible from its predecessors. The powers that be can do all of this and more in one elegant solution: SimSprawl.

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